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These articles deal with in-depth profiles and occasionally,  great play-by-play reviews of the SPI games of the 1970s early 1980s. Decision Games offers free downloads to these mags on their website - so I am linking to them. 

I have tried to pull these together as a resource for owners of the game.

I hope you will enjoy these. I have preserved the names of the authors and fully acknowledge that the credit is all theirs. I am simply trying to bring these resources together in one spot to reach the wider audience of game buyers that did not have access to these articles.  

Current Count: 113 Articles!

Game Details
   
TEST SERIES GAMES Article by Dave Williams at the dawn of the SPI era, outlining the goals and results of the original TSG series of games.
   
1812 1812 Game Profile by Philip Orbanes. From Moves 5, page 4.
   
1812 A play-by-play of the 1812 area game, again by Phil Orbanes. Moves 5, page 7.
   
1812 Joseph Godbout offers this long form look at 1812, detailing some of the rules and systems necessary to grasp the game. Nice color pictures to match one of SPI's earliest efforts at a four color map! 
   
1918 Charles Turner takes us through the Operation Michel campaign from WWI using 1918, and provides insights to the simulation. A must for people interested in understanding WWI. From Moves 36, page 17.
   
Acre A detailed review of Acre, from the Art of Seige Quad. This great overview is written by William Hamblin, and is from The Phoenix, issue 36.
   
After the Holocaust A discussion of strategic choices in Scott Renner's look at this Power Politics game designed by Redmond Simonsen. Moves 32, page 11.
   
After the Holocaust A look at the practical limits for growth in ATH. Moves 32.
   
After the Holocaust Steve List endeavors to develop a winning strategy for growth in  ATH. Moves 34.
   
After the Holocaust ATH gets Andrew McGee's attention in The Phoenix, issue 26. McGee's operational analysis of the game proves that the components of the game are rather spectacular, but even better, the game is more than the sum of its parts!
   
Agincourt Agincourt, receives the once over as David Smith looks at the game and finds it wanting. Moves 44, page 9.
   
Air War Here's a turn by turn test flight to get you ready to solo! From Moves 37, page 8, by Gregory John.
   
Air War Designer David Isby's response to the Air War: Close Up review in Fire and Movement issue 10.
   
Air War Robert Hoskins provides an excellent introduction to the Air War game  system! Moves 40, page 4.
   
Air War An overview and an introduction to the Air War game system, along with a few added tables. Gary Boak, Moves 55.
   
Air War Dave Millward gives a brief overview of Air War in issue 13 of Phoenix.
   
AirWar R.K. Jordan goes into detail on not only some suggestions on play, but some subtle changes on a few items to speed your play of AirWarPhoenix 34, page 19.
   
Alamo, The George Schandel gives a operational overview for The Alamo! Moves 60.
   
American Revolution A detailed review of American Revolution by Omar DeWitt.  From Moves 18.
   
American Revolution Paul Hirst provides a point by point comparison of American Revolution with AH's 1776.   From Phoenix 8.
   
Arena of Death A one page set of notes on how to survive the Arena of Death, which uses DrangonQuest's combat system.  Written by Philip Marchal, for Moves 53, page 22.
   
Armada D I A Mack comes to the defense of Armada, damning the rules but loving the game. He details the game, and offers some 'house rules' to get you by until SPI re-writes the rules. From The Phoenix 20.
   
Armada D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Army Group South Quad Paul King offers up his insights on the Army Group South Quad from Paul King.   From The Phoenix 23.
   
Arnhem A nicely detailed After Action Report for Arnhem, by Lynn Brower. Moves 28, 14.
   
Arnhem Designer Notes for Arnhem, squeezed out of the Westwall package due to size restrictions. Moves 28.
   
Arnhem D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Arnhem John Hertz gives us a look at a strategic choice for the German Turn 5 Reinforcements, with turn by turn pictures!
   
Atlantic Wall Another monster - Atlantic Wall - is analyzed in this issue of  Moves 42, by Thomas Pratuch, page 19.
   
Atlantic Wall "At long last, we have a monster board game that attempts to do justice to a monster undertaking." That's the opening line of John Barnard's thorough look at  Atlantic Wall, SPI's monster simulation of the Normandy landings. Moves 44, page 12.
   
Atlantic Wall  Atlantic Wall receives an operational review by Tony Jones, in The Phoenix, issue 18,  page 18.
   
Atlantic Wall  K. Walten takes the beaches in this in-depth study of the grand tactical  Atlantic Wall.  The Phoenix, issue 31.
   
Art of Siege The Moves in English boys are at it again, this time with a detailed review / analysis of the  games of Tyre, Acre, and Sevastopol from the Art of Siege quad. Moves 48, page 30.
   
Art of Siege Ralph Vickers takes a deep look at the Art of Siege quad, and loves it. Enjoy! The Phoenix 19,  , page 15.
   
Art of Siege Yes it is 'an advertisement.' But this two page advertisement is text heavy with information on the four games in this very different type of Quad!
   
BAOR All the "Works in Progress" reports on the Central Front Series, including Jim Dunnigan's detailed original plans for the system!!  Includes in depth scenario playtest After Action Reports!Various issues, various authors.
   
BAOR Charles T. Kamps, Jr. looks into the detail behind the Central Front series which at this writing included Fifth Corps (American Sector); Hof Gap (German Sector); and would soon add BAOR (the British Sector). This article provides incredible levels of detail for playing the series. Moves 55.
   
BAOR The re-defined Central Front OOB for all the games - Hof Gap, Fifth Corps, BAOR and even the projected North German Plain and Donhue Front. Moves 59!
   
Barbarian Kings A detailed look at the multi-player game Barbarian Kings by Nick Karp and Scott Laiken, from Moves 52, page 15.
   
Barbarossa Operational analysis of the main scenario in Barbarossa by P H Bolton. Phoenix 2.
   
Bastogne (1970) This review gives us a nice detailed look at both the last Bulge game from SPI in 1980, but also of their first foray into those waters with Bastogne back in 1970! R. Gibson does a very nice job in this review from The Phoenix 33.
   
Battle for Germany Operational Analysis for the game  Battle for Germany by Leon Higley. Moves 27, page 30.
   
Battle for Stalingrad Very detailed look at John Hill's Battle for Stalingrad. Excellent work by Thomas Jerrold, for Moves 56.
   
Battle for Stalingrad Historical Background for John Hill's Battle for Stalingrad  from the game box.
   
Battle for Stalingrad John Hill's Battle for Stalingrad reviewed by the "Moves in English" group. Insightful as always. Moves  59.
   
Battle of Nations After Action report from Paul Dangel for Battle of Nations. This is a turn by turn play through of the game. Moves 26, page 4.
   
Battle of Stalingrad Super detailed look at SPI's Battle of Stalingrad. By Lenny Glynn and Bill Sullivan. Moves 2, page 4.
   
Battlefleet Mars Looking for a believable SF simulation? Battlefleet Mars is on deck in this nicely done game profile by Thomas Pratuch. Moves 39, page 18.
   
Battlefleet Mars  Battlefleet Mars in a capsule review by E. K. Merryweather, in  Phoenix 11.
   
Battlefleet Mars  Battlefleet Mars - in a systems review of the strategic game, by John Evans, in  Phoenix 18.
   
Battlefleet Mars  Battlefleet Mars - part 2, which reviews the tactical game, by John Evans, in  Phoenix 19.
   
Battles for the Ardennes Karl Wiegers profiles all the games of the Battles for the Ardennes Quad, including Celles, Sedan, St. Vith, and Clerveaux. From Moves 46.
   
Battles for the Ardennes Moves in English profiles all the games of the Battles for the Ardennes Quad, including Celles, Sedan, St. Vith, and Clerveaux. From Moves 47, by William Orr, Peter and John Bolton, and John Flynn.
   
Battles for the Ardennes Karl Wiegers takes us through the two campaign games that are part of the Battles for the Ardennes Quad, examining the differing strategic needs for both games. From Moves 53, page 18.
   
Battles for the Ardennes A few 'Player Notes' for the Battles for the Ardennes Quad. These are courtesy of Paul Sheppard.
   
Battles for the Ardennes Provided here are some great rules clarification from Donald Byron Johnson, and used with his permission. These are not rule changes, but clarifications. Many thanks, Donald! (Here is the link to Donald's Expanded Sequence of Play, as well. link.
   
Berlin '85 Detailed play play play look at Berlin '85. Provides lots of pictures, explanation of the strategies, and tips in using the terrain to the defender's best advantage. By Nick Karp, in Moves 50, page 4.
   
Berlin '85 The situation simulated by Berlin '85 is exceedingly different, so Mr. Hammer's analysis of the tables involved in the game helps players make informed strategic and tactical decisions. Moves 50, page 12.
   
Berlin '85 Donald Mack provides an excellent overview of this game in The Wargamer 17, page 31.
   
Berlin '85 Highly detailed development notes from David Richie, from the Works in Progress column, S&T 78. Also a quick note from Jim Dunnigan on his view of the design. Pictures added.
   
Berlin '85 Donald Mack provides an operational analysis of Berlin 85 for The Phoenix 29. He looks at the comparison of forces, the terrain, and the objectives. Nice job!
   
Black Prince Charles Bloodgood gives us the stats on repeat plays for The Black Prince from Great Medieval Battles.
   
Bloody April Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Bloody April  Bloody April gets a detailed review in this issue of The Phoenix, number 24. B. Laidlaw concentrates the new additions and developments in the system, and how well they work together. Marvelous work on this overview, and his summary is perfect!
   
Blue & Gray I Individual game profiles of Antietam, Cemetery Hill, Chickamauga, and Shiloh. Moves 23, page 4.
   
Blue & Gray I / II Steve List provides Capsule reviews of the Blue & Gray series, discussing the objectives of each game and grading each game. He discusses the rules, units, and terrain of the maps. From  Moves 54. (Reviews include Antietam, Battle of the Wilderness, Chattanooga, Cemetery Hill, Chickamauga, Fredericksburg, Hooker & Lee, and Shiloh.
   
Blue & Gray II Design Notes for Hooker & Lee, squeezed out of the B&G II package due to size restrictions. And click here to get the referenced missing rules for the Grand Chancellorsville Option. Moves 27, page 4.
   
Blue & Gray II The Grand Chancellorsville Option gets an analysis article of its own, thanks to Arnold Hendrick! Moves 32, page 14.
   
Blue & Gray II Bob Christainsen provides a strategic examination of the Chattanooga in Phoenix 15.
   
Bulge Statistics from multiple playings of Bulge, complied by Claude Bloodgood. From Moves 52, page 15.
   
Bulge This review gives us a nice detailed look at both the last Bulge game from SPI in 1980, but also of their first foray into those waters with Bastogne back in 1970! R. Gibson does a very nice job in this review from The Phoenix 33.
   
Bulge R.M.W. Musson does a double shot to review Bulge and Leningrad. Each of these capsule games gets a capsule review. But the result is informative, if quick. The Phoenix 26.
   
Bull Run, Battles of A profile of The Battles of Bull Run written by Mark Saha. Moves 22, page 4.
   
Campaign for North Africa A survey of Campaign for North Africa. Thomas Pratuch gives us a look inside the box and a brief of the systems within the game as well. Moves 49.
   
Campaign for North Africa Campaign for North Africa. gets the star billing and 6 full pages in Phoenix 24. Bob Campbell goes deep into the system in this review, and while he may not be pleased with the results, he is honest and says it is still an impressive effort. A good place to look if you want to really get a handle on what CNA is, and isn't.
   
Campaign for North Africa Campaign for North Africa. The name gets a response that it isn't playable, and that it wasn't tested. Here is the true story of the development and play of the Monster of all Monsters. Most notes are by Richard Berg and the developers. 
   
Canadian Civil War A review (and critique) of Canadian Civil War by Norman Howe. The article does a fair job of outlining the game system. Moves 39.
   
Cassino, Battle of This article is an operational analysis of  the troops, terrain and tactics involved in SPI's Battle of Cassino. By David Bieksza from Moves 45, page 18 .
   
Cedar Mountain Developer Eric Lee Smith provides a great outline of Cedar Mountain, with looks at troops, terrain, and battle plans. Moves 57.
   
Cedar Mountain A two part look at Cedar Mountain, with a multitude of pictures, examples, and quiz questions to speed your learning and improve your results as the Union! by Russ Gifford.
Part 1 - Strategy  Part 2 - Tactics
   
Central Front Series All the "Works in Progress" reports on the Central Front Series, including Jim Dunnigan's detailed original plans for the system!!  Includes in depth scenario playtest After Action Reports!Various issues, various authors.
   
Central Front Series Charles T. Kamps, Jr. looks into the detail behind the Central Front series which at this writing included Fifth Corps (American Sector); Hof Gap (German Sector); and would soon add BAOR (the British Sector). This article provides incredible levels of detail for playing the series. Moves 55.
   
Central Front Series The article is on the Central Front series, looking at Hof Gap  along with some  analysis of how to play but also the additions and changes with the inclusion of Hof Gap and BAOR to Fifth Corps.  Nice detailed look at the mechanics of the system and then analyzes each of the games! Phoenix 34, page 11.
   
Centurion Some proposed setups for the Centurion scenarios. Made for the 'basic' game, but works well here!
   
Centurion Reviewing the scenarios for the Centurion game. By Stephen Patrick, in the S&T Supplement #9
   
Chattanooga Bob Christainsen provides a strategic examination of the Chattanooga in Phoenix 15.
   
China War A look at the stats for play of China War. From Moves 53.
   
Chinese Farm Mark Saha looks at Chinese Farm providing some insights to the battle and suggested playing aids and tips. Great little article by one of the premier players of these games! 
   
CityFight A look at the stats for play of CityFight. From Moves 58.
   
CityFight CityFight gets the honest review it richly deserves from Paul King in Phoenix 27. Unlike the worthless hatchet job done in F&M, Paul actually played the game as written, and sees the value in the game's great effort to mimic the hidden nature of the enemy in a real situation like this. Includes a play-by-play of moves to show you haw the game works!
   
Cobra David Werden shows his knowledge of the Cobra game to provide some best play practices that wil allow you to simulate the actual flow of the battles. From Moves 36, page 4.
   
Cobra An operational analysis of  Cobra. From Moves 44.
   
Commando Ian Chadwick details the game. Moves 57.
   
Commando Commando comes under the microscope in this review by Andrew McGee. Phoenix 24
   
Commando Statistical report on Commando, Moves 59.
   
Conan The game that never was - the first 'In Progress' column for the planned game of Conan. Ares 12.
   
Conquerors, The Charles Vasey gives an indepth look at The Conquerors, specifically, The Romans. Includes a play by play after action report, and a look at the game mechanics. From Phoenix issue 13.
   
Conquerors, The Considering all the interesting aspects of The Conquerors. Also offers a detail Errata page.
   
Conquistador Operational Analysis for Conquistador, by David R. Grant. Moves 31, page 4.
   
Conquistador Jonathan Southard looks at character and motivation in Conquistador.  Moves 42, page 28.
   
Creature that Ate Sheboygan A detailed analysis of the troops and creatures in this fast fun game 'simulating' the movie monsters from Godzilla and Mothra to King Kong! By Alan Gopin, from Moves 47.
   
Crete (Paratroop) A short, sharp, but detailed look at the Crete game from the Paratroop set. A nicely done profile of a quick playing game. Article by George Haberberger. 
   
Crimean War D I A Mack in another good look at the games and systems used in The Crimean War quad, from The Phoenix 16, page 9.
   
Crimean War Russ Gifford provides a fast look at The Crimean War quad and a quick review of the rules differences to get you playing FAST! 
   
Crimean War D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
DeathMaze From the smallest packages come some big games. Phil Alexander takes you through DeathMaze and shows you all the pieces and the the mechanics of this tiny but easy to play solo game! The Phoenix issue 27.
   
Decent on Crete Descent on Crete, SPI's not-quite-a-monster game is well described in this excellent article by Thomas Pratuch. Moves 43, page 4. (Note: a few rules are clarified in the last few paragraphs of page 6).
   
DragonQuest David Ritchie starts a new series of articles on DragonQuest called DragonNotes. Ares 6.
   
DragonQuest David Ritchie DragonNotes. From Ares 7.
   
DragonQuest David Ritchie DragonNotes and addenda.  From Ares 8.
   
DragonQuest Gerry Klug takes over on DragonNotes for DragonQuest. From Ares 10.
   
DragonQuest Gerry Klug and non player character generation in DragonNotes. From Ares 11.
   
DragonQuest Gerry Klug and the renamed DragonNotes.  Now named Questing, From Ares 12.
   
DragonQuest Gerry Klug and the topic of Summoning from the now-named Questing column. From Ares 13.
   
DragonQuest In progress development notes, from Ares 12.
   
DragonQuest David Ritchie  writes a linking article to allow players to Roleplay in the Land of Farie, the Albion game published in Ares 11. This article is from Ares 15.
   
DragonQuest The first look inside the box mesmerizes T. Devereux. A thorough look through the parts, and a reading of the books. "DragonQuest is not a game. IT is a way of life!" Published in Phoenix 31.
   
Desert Fox Mr. Enzer gives us a look at what it takes to be successful at Desert Fox. From Moves 58.
   
Dreadnought Dreadnought Super Extension: Additional Rules for the Extended Campaign Game. GREAT WORK by Arnold Hendrick! Moves 24, page 18.
   
Dreadnought Dreadnought review by Doug Davies, and a nice job he does of looking at this great game! Phoenix 23, page 8.
   
Drive on Stalingrad A nicely detailed overview of this classic big game! Playtester Dave Robertson does a great job! Moves 37, page 24.
   
Drive on Stalingrad Drive on Stalingrad's opening strategies go under the microscope in this great article by Tom Graveline. Moves 40, page 23.
   
Drive on Stalingrad Ronald Hamm outlines the strategic and tactical choices for both the Germans and the Russians in Drive on Stalingrad. Moves 49.
   
Drive on Stalingrad Chris Bramwell provides a succinct 1 page strategic outline for both sides in Drive on Stalingrad. Phoenix 14.
   
Drive on Washington The first of the Great Battles of the American Civil War gamettes to go under the microscope is Drive on Washington. Authors Gillette and Turkalo have suggestions to make the most of this vexing puzzle! Moves 50, page 17.
   
Drive On Washington Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Empires of the Middle Ages Charles Vasey examines the new multiplayer hit, Empires of the Middle Ages. From Moves 54, page 19.
   
Empires of the Middle Ages Empires of the Middle Ages gets a going over by R. Sandell in Phoenix 33. 
   
Eylau D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Fifth Corps All the "Works in Progress" reports on the Central Front Series, including Jim Dunnigan's detailed original plans for the system!!  Includes in depth scenario playtest After Action Reports!Various issues, various authors.
   
Fifth Corps An exceedingly detailed look at the first game of the Central Front series. Anthony Curtis details the terrain, troops and movement system in Moves 54.
   
Fifth Corps Charles T. Kamps, Jr. looks into the detail behind the Central Front series which at this writing included Fifth Corps (American Sector); Hof Gap (German Sector); and would soon add BAOR (the British Sector). This article provides incredible levels of detail for playing the series. Moves 55.
   
Fifth Corps The article is on the Central Front series, looking at Hof Gap  along with some  analysis of how to play but also the additions and changes with the inclusion of Hof Gap and BAOR to Fifth Corps.  Nice detailed look at the mechanics of the system and then analyzes each of the games! Phoenix 34, page 11.
   
Firefight Using Mech War '77 or Firefight as a miniatures game, as suggested by Mike Doe in Phoenix 11.
   
The First World War Mark Saha looks at the massive and innovative First World War module, which uses the War in Europe maps.
   
Franco Prussian War Omar DeWitt profiles this game in Moves 11.
   
Frederick the Great A detailed look at Frederick the Great striving for optimized play by Frederick Georgian. Moves 21, page 23.
   
Frederick the Great Operational Analysis for Frederick the Great, by Roy Schelpert. Moves 31, page 7.
   
Freedom in the Galaxy A look at the mechanics and details of Freedom in the Galaxy, the SPI simulation of what it would really take to ferment a Star Wars-type revolt! Very detailed, and a very good look at the situations and characters in the game. Moves 51, by Bolton and Orr.
   
Freedom in the Galaxy Don't be put off by the terrible opening paragraphs. This detailed review does a very good job of looking at a highly detailed game unlike anything else SPI had done. Article by Terry Devereux, in Phoenix 26.
   
Frigate A great profile of Frigate by Steve List, from Moves 17.
   
Frigate A review, and some suggested rule changes for Frigate by Paul Syms, from Phoenix issue 10.
   
Fulda Gap  Fulda Gap gets the star treatment in this profile, with great insights from Thomas Pratuch. (The second page of this profile is a variant from Charles Kamps, Jr.) From Moves 36.
   
Fulda Gap D.I.A. Mack does an excellent job reviewing the new SPI game Fulda Gap, in The Phoenix issue 13.
   
Fulda Gap D.I.A. Mack returns to Fulda Gap, in The Phoenix issue 17, to discuss tactical choices for the players!
   
Fulda Gap D.I.A. Mack returns to Fulda Gap, AGAIN!, in The Phoenix issue 23, to offer some new rules for Neutron bombs!
   
Fulda Gap D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Fulda Gap Raymond Lowe considers Fulda Gap.
   
Great Battles of the American Civil War Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Great Battles of the American Civil War A great detailed examination of the GBACW series, examining the rules, units, and terrain of the maps. Very nicely done by Pete Bartlam, for Moves 56. (Covers the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Great War in the East Andrew McGee gives us a look at Great War in the East breaking out each game of the quad. Excellent work as always from Mr. McGee. Phoenix 23, page 5.
   
Highway to the Reich A great combination review and play by play of an alternate landing drop in Highway to the Reich! Detailed article by Stuart Glennan. Response notes from designer Eric Goldberg follow the review. Moves 46, page 4.
   
Highway to the Reich A review of  Highway to the Reich  by Tony Dinsdale. Phoenix 9. 
   
Highway to the Reich Sam Marks gives us an after action report on his first play of the Arnhem scenario for Highway to the Reich.  Phoenix 9.
   
Highway to the Reich Phoenix revisits Highway to the Reich Phoenix 20, with a long article by Geoff Barnard. Enjoy!
   
Highway to the Reich Mauro Faina uses full color pictures and text to give you a fast start lesson in how to play Highway to the Reich! Enjoy!
   
Hof Gap All the "Works in Progress" reports on the Central Front Series, including Jim Dunnigan's detailed original plans for the system!!  Includes in depth scenario playtest After Action Reports!Various issues, various authors.
   
Hof Gap Charles T. Kamps, Jr. looks into the detail behind the Central Front series which at this writing included Fifth Corps (American Sector); Hof Gap (German Sector); and would soon add BAOR (the British Sector). This article provides incredible levels of detail for playing the series. Moves 55.
   
Hof Gap The article is on the Central Front series, looking at Hof Gap  along with some  analysis of how to play but also the additions and changes with the inclusion of Hof Gap and BAOR to Fifth Corps.  Nice detailed look at the mechanics of the system and then analyzes each of the games! Phoenix 34, page 11.
   
Hooker & Lee Design Notes for Hooker & Lee, squeezed out of the B&G II package due to size restrictions. And click here to get the referenced missing rules for the Grand Chancellorsville Option Option. Moves 27, page 4.
   
Invasion: America Phil Kosnett analyzes the new game Invasion: America, and gives us an after action report at the same time! S&T 57, page 25.
   
John Carter The team of John and Deirdre Evans delivers a great profile of the deeply detailed game John Carter, Warlord of Mars.  Phoenix 25.
   
Julius Caesar Eric Lee Smith recounts how Richard Berg's Julius Caesar came to be on the list for the last days of SPI, and thus would be released early in the TSR era.  Moves 60.
   
Kaiser's Battle Combining an analysis of the units and terrain with the replay of the game, Philip Marchal gives a detailed look at this rare WWI battle with maneuver and movement! Moves 54.
   
Kaiser's Battle Doug Davies digs deep into The Kaiser's Battle in this article. Analysis of the Combat table, the terrain, and the troops in this 4 page work from The Phoenix, issue 32.
   
Kharkov Karl Wiegers provides an analysis of Kharkov. Moves 41, page 4.
   
Kharkov Kharkov as played by Norman H. Clark. His analysis of his play by play gives nice insights into the game!, Phoenix 21. He also adds in a setup for the game for solo gamers.
   
Korea Omar DeWitt looks at  Korea. From Moves 17.
   
Kursk The original Kursk gets a deep dive review and partial replay from Joseph Godbout. This detailed piece shows us all aspects of the game, and also has a thumbnail rules review to make certain you have all the pertinent facts at your fingertips!
   
Kursk (II) Kursk under review in Designer Notes column by the designer Eric Goldberg. (the article starts near the bottom of the first column on page 30). Moves 49.
   
Kursk (II) The new version of Kursk by Eric Goldberg, reviewed in depth by Thomas Hudson, who thoroughly examines the entire system. Moves 51, page 8.
   
Kursk (II) Neil K. Hall takes us through Eric Goldberg's remake of Kursk.  From Moves 58.
   
Kursk (II) Eric Goldberg's remake of Kursk gets a thorough review from Bob Malin, in Moves 58.
   
Kursk (II) Paul Evans takes us on a tour of Eric Goldberg's remake of Kursk and the systems get a stringent review. The Phoenix, issue 36.
   
La Grande Armee Richard Berg provides tactical notes to La Grande Armee in Moves 19, page 4.
   
Leipzig It might be a simple one-page review, but in reality it is a detailed look at the mechanics of Leipzig in Moves 2, page 28. By James M. Flanagan.
   
Leipzig Phil Neuscheler profiles this great game in Moves 3, page 4.
   
Leningrad R.M.W. Musson does a double shot to review Bulge and Leningrad. Each of these capsule games gets a capsule review. But the result is informative, if quick. The Phoenix 26.
   
Marne, The The Marne gets the spotlight from Robert 'Smitty' Smith's excellent "The Marne: A Deserved Retrospective" on the 100th anniversary of the Battle of the Marne! (An online exclusive)
   
MechWar '77 Using MechWar '77 or Firefight as a miniatures game, as suggested by Mike Doe in Phoenix 11.
   
MechWar 2 Thomas Pratuch, a company commander for tanks in real life, uses the detailed MechWar 2 system to examine bringing real battlefield tactics to the table top, with play by play diagrams and pictures. This is a three part series: Part 1 | Part 2 | Part 3  
   
MechWar 2 The redoubtable D.I.A. Mack looks deeply into the new release of MechWar 2. GREAT overview of the system! Phoenix 25
   
MechWar 2 D.I.A. Mack returns, looking at the British forces in MechWar 2, and suggests the additions of some powerful weapons! Phoenix 36
   
Mighty Fortress, A A nice operational overview for  A Mighty Fortress, written by David Schoellhamer. Moves 38, page 21.
   
Modern Battles I Individual game profiles of Chinese Farm, Golan,  Mukden, and Wurzburg. Moves 24, page 4.
   
Modern Battles II Quad Phil Kosnett deliberates the merits of Modern Battles II quad. A deeper look at Jerusalem, DMZ, Yugoslavia, and Bundeswehr.
   
Monmouth, Battle of Developer's note on the Battle of Monmouth. S&T 88,  S&T 89, and Moves 59 by Eric Lee Smith
   
Moscow Campaign Lt. Perry Moore (yes, the Perry Moore!) gives us an in-depth look at an older title in the SPI line, Moscow Campaign. Moves 34, page 25.
   
Musket & Pike Gaming legend Joe Beard offers us insights and information on SPI's redoubtable Musket & Pike in this great review! From Map & Counters by Joe Beard. 
   
Musket & Pike D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Napoleon At War Jim Hind provides a detailed look at all four pieces of the Napoleon at War Quad. (Including an extra scenario for Wagram!) Phoenix 1.
   
Napoleon At War Bob Merry uses Napoleon at War Quad to teach some basic wargaming tactical skills. From  Phoenix 11.
   
Napoleon At Waterloo Redmond Simonsen discusses Napoleon at Waterloo from Moves issue 3.
   
Napoleon At Waterloo 1 2 Redmond Simonsen takes on the world in Napoleon at Waterloo in this issue of Moves 28, "8000 to 1"  Part 1 Part 2
   
Napoleon At Waterloo None other than Al Nofi provides a synopsis of the battle, offered as part of the 'Adventure Gaming' mini magazine from SPI, which provided people with a copy of the Napoleon at Waterloo game.
   
Napoleon At Waterloo In response to Rob Gibson's article on NAW in Phoenix 3 (linked in the Variants page) Mr. Booth offers his analysis of the classic Napoleon at Waterloo battle here. Phoenix 8.
   
Napoleon At Waterloo And Rob Gibson's response to Mr. Booth as he offers his analysis of the classic Napoleon at Waterloo game. Phoenix 11.
   
Napoleon's Last Battles An After Action Report using Napoleon's Last Battles to tour the history of the campaign. Moves 33.
   
Napoleon's Last Battles I.M. Deglish reviews Napoleon's Last Battles in Phoenix, issue 11.
   
Napoleon's Last Battles A strategic analysis of Napoleon's Last Battles from Doug Davies, in Phoenix, issue 14.
   
NATO The original NATO is profiled by Steven List. Moves 13.
   
NATO Ralph Vickers provides a detailed look at the first edition of NATO in Phoenix issue 14.
   
NATO Division Commander Donald Mack gives NATO Division Commander a complete look, including the Sequence of play, the rules mechanics, and the outcome. All in this review from Phoenix issue 32.
   
Next War Next War gets star treatment, with detailed in-depth analysis spread over two issues of Moves! This link will cover all the major articles in Moves issue 41, which include: Next War, In Depth: A State of the Art Cyclopedia, by Mark Edwards; A CRT-Based Analysis (Part I), by John Alsen; The Next War as Supergame (Part I), by Stephen Donaldson; And detailed Errata.
   
Next War Next War part 2: A CRT-Based Analysis (Part 2), by John Alsen; The Next War as Supergame (Part 2), by Stephen Donaldson; an overview of The Baltic Naval Scenario by Dick Rustin; And more Errata! Moves 42
   
Next War The Baltic Naval scenario is used as a play-by-play analysis for The Next War.  The article is from Moves in English, by William Orr and Peter Bolton. Moves 45.
   
Next War This time Thomas Pratuch takes us into the air side of Next War, with air mobile troops and 'choppers. Moves 46.
   
Ney vs. Wellington John Scarbeck details the troops, the tools, and the tactics to make Ney vs. Wellington a great game! From Moves 47.
   
Normandy Steve List weighs in with a look at Normandy, changes since the Test Series version, and some thoughts on how it plays. From Moves 6.
   
Normandy William Drakert reviews the scenarios of Normandy with an eye toward how realistic are they, and what can we learn from them? From Moves 6.
   
North Africa Quad A detailed look at the North Africa Quad by Ralph Vickers from Phoenix 9. (Ralph also notes some of the rules questions that would dog this game. Be certain to check the Errata pages, too.)
   
Objective Moscow Objective Moscow is scanned, fanned, and somewhat panned in this overview/critique by Scott Renner. Moves 40, page 14.
   
Objective Moscow A.J. Sarker does the impossible with a fast one page review of Objective Moscow that still has time to look at the map and counters, and the rules and game mechanics!   Phoenix 23.
   
October War Operational Analysis of the October War game system. Moves 32, page 23.
   
Oil War David Bolton provides a detailed look at the Oil War game including pictures and a starting setup. Phoenix 2.
   
Oil War Operational Analysis of SPI's Oil War. By Richard F. DeBaun, it takes a serious look at the tactical details not to be overlooked in this game. Moves 26, page 19.
   
Oil War A counter point to David Bolton's article on the best way to prevent American aims in Oil War, this time from David Gilham. Phoenix issue 5.
   
Oil War D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Operation Grenade Great operational article on Operation Grenade, part of the Victory in the West series, and the particular challenges faced by both sides in this sharp, fast game. By Lee Enderlin, Moves 60, page 10.
   
Operation Grenade Nathan Mueller weighs in on Operation Grenade and how to get across the river.  And once you do, getting to your goal. This game is part of the Victory in the West series.
   
Operation Grenade The article is the Victory in the West series, Volume 1 and 2, thus looking at Patton's 3rd Army and Operation Grenade. Brandon Muldoon does a detailed look at the mechanics of the system and then analyzes each of the two games! Phoenix 35, page 7.
   
Operation Star Martin A. Chadwick weighs in on the discussion of best play in Operation Star, from the Army Group South Quad.  Phoenix, issue 34, page 30.
   
Operation Typhoon Brian Laidaw brings us the best detailed article on Operation Typhoon, a much loved game that never got too many articles. This is THE article you have been seeking! The Phoenix, issue 19, page 7.
   
Outreach Stuart McGregor's detailed look at StarForce and Outreach in Phoenix 8.
   
Panzer Armee Afrika A play by play for Panzer Armee Afrika by from issue 10 of Phoenix, by R. Nash.
   
Panzer Armee Afrika A game quiz, using a moment from PanzerArmee Afrika! Can you solve it? By John Spence, in Phoenix issue 13. And here is the link to the ANSWER, from Phoenix 14.
   
Panzergruppe Guderian An informative analysis of one of SPI's biggest hits in a small package - PanzerGruppe Guderian. Delivered by none other than Redmond Simonsen! Moves 29, page 4.
   
Panzergruppe Guderian Another great article on strategic choices and tactical realities in PanzerGruppe GuderianMoves 33, page 8.
   
Panzergruppe Guderian This Panzergruppe Guderian Operational Analysis looks at the Soviet and German players' forces and the tactics they can employ. By Graham Wheatley from issue 7 of Phoenix.
   
Panzergruppe Guderian Excellent step by step tactical guide on playing Panzergruppe Guderian ! There are plenty of pictures to help you learn the right way to play this solid classic that is still enjoyed almost 50 years later! Solid work by Paul King from issue 32 of The Phoenix.
   
Panzergruppe Guderian Henry Robinette opens this excellent profile with the statement that Panzergruppe Guderian plays as fresh today as it did when burst upon the wargaming scene. He was right then, and it remains true almost 50 years later. He will take you on a detailed tour of the system, the terrain, the units, and the strategies. Enjoy! from The General, V24, #4, page 5.
   
Panzergruppe Guderian Wow - this is a step by step Series Replay between Stance Nixon and Jody Clukey II. Andrew Locton provides the play by play and all provide some deep analysis of the game!   The General, V24, #4, page 10.
   
Panzergruppe Guderian Brett Murrell steps to the plate to provide players witha  strategy for a Russian victory in Panzergruppe Guderian. He calls it "The Quagmire Defense" - a way to slow or halt the German war machine.  The General, V22, #4, page 42.
   
Panzergruppe Guderian Jim Lutz arrives with methods to make Panzergruppe Guderian  playable by mail!  The General, V25, #3, page 35.
   
Panzergruppe Guderian Most people agree playing the Russian side in Panzergruppe Guderian  can be a challenge. But Mark Green makes his case for how to grab a win as the Russians in "A Second Stalingrad." The name says it all! The General, V24, #6, page 42.
   
Paratroop - Crete A short, sharp, but detailed look at the Crete game from the Paratroop set. A nicely done profile of a quick playing game. Article by George Haberberger. 
   
Patrol! Detailed Operational Analysis on Patrol!; the troops, the weapons and the situations. Enjoy! By Jon-Dane Lukas Moves 28, page 12.
   
Patton's 3rd Army The article is the Victory in the West series, Volume 1 and 2, thus looking at Patton's 3rd Army and Operation Grenade. Brandon Muldoon does a detailed look at the mechanics of the system and then analyzes each of the two games! Phoenix 35, page 7.
   
Pea Ridge Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Pea Ridge Great operational look at the choices both sides face playing Pea Ridge. Excellent article by Jeffrey Bishop, Moves 59, page 10.
   
Phalanx A nice interchange between designer John Young and grad student Mark Hallenbeck on the merits of Phalanx as an historical study vs game. From Moves 5, page 14.
   
PRESTAGS Jerrold Thomas takes a detailed look at the Pre-Seventeenth Century Tactical Game System armies and details battle plans to match their unique skills.
   
Raid! A thorough look Raid, a tactical squad level game the simulates commando raids. Analysis of weapons, troops, and the play of the game. An excellent article by Mark Edwards. Moves 35, page 25.
   
Rapid Deployment Force Profiling the development and playtesting of Rapid Deployment Force, also known as Hot Spots or RDF during its creation under SPI. While published as the first game under TSR, the game was designed and developed by Mark Herman, and these notes are from he, Bruce Maxwell, and Tony Merridy. As there are no articles on the play of this game, I thought this compilation could fill that void.
   
Red Sun Rising D I A Mack goes into detail on Red Sun Rising, in this great review from  The Phoenix 15.
   
Red Sun Rising D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Red Sun Rising Overview of the game Red Sun Rising written by Douglas M. Dery. Don't know much about the game? Read this - and then start looking for the game! Moves 37, page 24.
   
Red Sun Rising D.I.A. Mack offers a detailed look at the naval and land aspects of Red Sun Rising. Phoenix issue 15.
   
Red Sun Rising More great insights from D.I.A. Mack on Red Sun Rising. Phoenix issue 22.
   
Renaissance of Infantry A.A. Nofi details the design and development of the groundbreaking Renaissance of Infantry. From Game Design Newsletter 1.
   
Renaissance of Infantry Looking at a replay of Agincourt, Russ Gifford looks beyond, detailing ROI's place in wargame and SPI history, while teaching you the mechanics of this game! 
   
Rifle & Saber A look at the play of the game, and an overview of the rules and special rules of   Rifle & Saber, John Young's Tactical Combat module for 1850-1900.  This replay with added notes is by Mike Dyer. Includes 12 pages of pictures and a sketch of the rules to get you playing one of the games 17 different scenarios.
   
Russian Civil War Game profile for Russian Civil War by Steve List. Moves 28, page 24.
   
Russian Civil War Richard Spence takes us on a detailed tour of the new Power Politics game Russian Civil War. S&T 57, page 30.
   
Sauron The Phoenix and Ed Merryweather provide a thumbnail look at Sauron in issue 16.
   
Search & Destroy Phil Kosnett compares the new Search & Destroy to Grunt, providing detailed insights to both games.
   
Sicily: The Race to Messina Short but insightful article on the development of Sicily, the last of the Victory in the West games. Moves 59, by Greg Costikyan.
   
Sicily: The Race to Messina Dick Rustin provides an excellent operational analysis of Sicily, the  Victory in the West games. Moves 60.
   
Siege of Constantinople A flow chart to help people play the game! Provided by Rob Gibson in Phoenix 21.
   
Sinai Howard Barasch takes on Sinai scenarios, and suggests rule changes at the end. Moves 15, page 4.
   
Sinai Hank Zucker provides the developer's notes for Sinai, and discusses some additional rules. Moves 15, page 10.
   
Sinai A game quiz, using a moment from Sinai!  Can you solve it? By M. G. Stoner, in Phoenix issue 17. And here is the link to the ANSWER, from Phoenix 17.
   
Sixth Fleet Tactics and strategies for playing Sixth Fleet, from  the pen of Frederick Georgian, Moves 20.
   
Sixth Fleet Sixth Fleet reviewed by Glenn Robinson, from Phoenix issue 12.
   
Sniper! Martin Campion details Sniper! From Moves 18, page 7.
   
Soldiers Great in-depth look at Soldiers. By Lenny Glynn and David C. Isby. This time we get the game and a look at the game as it developed!  Moves 4, page 4.
   
Sorcerer The Gilham brothers gang up on Sorcerer in Phoenix 8. 
   
Spies Steve Fisher passes us the secrets on Spies! From Moves 58.
   
Spies Statistics of numerous playings of Spies.
   
Spies Richard Aldridge takes us down the dark alleyways of Spies, and examines the pieces and the play of this uniquely exciting game! Phoenix 35, Page 14.
   
StarForce RAS in a roundtable discussion of the StarForce concepts and doctrine. Moves 21.
   
StarForce A discussion of StarForce Scenario 10, with a look at the strategic realities behind the choices. By Tony Watson, in Moves 33. 
   
StarForce Stuart McGregor's detailed look at StarForce and Outreach in Phoenix 8.
   
StarSoldier A discussion of the differences between StarSoldier and AH's Starship Trooper, by Phil Kosnett. Moves 32,  
   
StarSoldier An analysis of  the tasks available for StarSoldier, and some tactical suggestions. By Steve List. Moves 32, page 7. 
   
Stonewall Stonewall leads his troops to victory at the Battle of Kernstown, the first of the smaller spinoffs of TSS. Many suggestions on the play of this classic battle! By James Epperson, Moves 41, page 8. 
   
Stonewall Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Sword and Sorcery A detailed review of Sword and Sorcery from Phoenix 22, page 12, by John and Deidre Evans. A look at two scenarios, and the quests.  Detailed work!
   
Sword and the Stars Playtester Notes, Designer Notes, and Addenda for Sword and the Stars from Ares 9, page 8, by Justin Leites and Eric Lee Smith.
   
Tank! A great after-action report for Tank by Steven List! Originally from S&T 53.
   
Tannenberg (TSG) A plan for the Russians in the original Test Series Game Tannenberg! Written by Bruce Harper. Originally from S&T Supplement #9.
 
Terrible Swift Sword A nicely detailed look at the right way to play the Union in day 1 of TSS! By Richard Berg. Moves 29, page 10.
   
Terrible Swift Sword A look at TSS with a history book (or two?) in hand. By James F. Epperson. Moves 30, page 27.
   
Terrible Swift Sword A slight revision of TSS based on extended play since publication. Most of these rules are in the later errata sheets.  By Richard Berg. Moves 31, page 15.
   
Terrible Swift Sword Jerrold Thomas presents an exceptional play by play analysis of tactics for TSS, using the first day situations for examples. nice discussion of rules at the end, with a note from TSS designer Richard Berg. Moves 32, page 16.
   
Terrible Swift Sword After a number of 'First Day' articles, David Martin offers up a three day strategy for Terrible Swift Sword. Moves 39, page 4.
   
Terrible Swift Sword Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
The Thirty Years War Roy Schelper weighs the merits of the Thirty Years War quad, with looks at each of the four games: Lutzen, Nordlengen, Rocroi, and Freiburg.
   
The Thirty Years War The Thirty Years War quad is well detailed in this review by Chris Bramall, with looks at each of the four games: Lutzen, Nordlengen, Rocroi, and Freiburg.
   
Time Tripper JDF provides a somewhat tongue in cheek background for his Time Tripper game (a 20th Century soldier adrift in time). From the Works in Progress column, Moves 47.
   
Tito A preview set of designer's insights for Tito, which is a good simulation of the partisan battles that shaped post-war Yugoslavia. Moves 50, by Dick Rustin.
   
Tito Operational Analysis of the mechanics and play of Tito. By designer Dick Rustin, the article also contains a nice outline summary of important rules, and some addendum and clarifications for the rules. Moves 52, page 4.
   
Tito A game that gets no love from Wargamers gets a thorough going over by none other than Nicky Palmer! This delves deeply into the basics of Tito. Thisone also gives you a play play look at the game! Phoenix 33
   
To the Green Fields Beyond An operational analysis of one of SPI's more popular WWI titles,   To the Green Fields Beyond.  The simulation provides the first massed-tank battle in history, and changed the future of warfare. Christopher Perleberg, Moves 41, page 10.
   
To the Green Fields Beyond "For the Kaiser, or the King" is D.I.A. Mack's detailed overview of the simulation  To the Green Fields Beyond.  Phoenix 18, page 19.
   
To the Green Fields Beyond Andrew McGee goes in depth on the supply rule that makes the simulation  To the Green Fields Beyond  so great!  Phoenix 19, page 12.
   
Universe Designer Notes for Universe RPG by John Butterfield! From Ares 7.
   
Universe Designer Notes for Universe RPG by John Butterfield part 2! From Ares 8.
   
Universe Gerry Klug explains his the 'behind the scenes' creation of the Universe RPG! From Ares 10.
   
Universe In Progress Development Notes for Universe, from Ares 9 to 12.
   
Universe Ongoing column for Universe RPG by John Butterfield, now called Universe Commlink. From Ares 12.
   
Universe Universe RPG Commlink 'newsletter. From Ares 13.
   
Up Scope! Tony Jones provides analysis of the game Up Scope! for Phoenix issue 14.
   
Up Scope! Meanwhile, Bob Aldridge does his best to sink Up Scope! on charges of poor research (while agreeing it would be difficult to find good information. Also from Phoenix issue 14. 
   
Vector 3 Vector 3, a very small SPI  cpaule game, gets a very small capsule review from Paul King.  Paul tells us, "For Science Fiction bluffs, this game is a must." Read the review to learn why!   Phoenix  issue 21.
   
Veracruz John Shelby walks us through the intricacies of  Veracruz  providing detailed insights for this game that attempts to bring the fog of war into the simulation. Moves 35, page 10.
   
Veracruz OK - this is different, but very effective. It is a quiz on Veracruz. By J. Richard Jarvinen, from Moves 36, page 24.
   
Veracruz D I A Mack offers examples of game design choices that make a good game. He gives capsule reviews of Armada, Musket & Pike, Eylau, Vera Cruz, The Crimean War Quad, Red Sun Rising, Arnhem, Oil War, and Fulda Gap.  From The Phoenix 27.
   
Victory in the West Series The article is the Victory in the West series, Volume 1 and 2, thus looking at Patton's 3rd Army and Operation Grenade. Brandon Muldoon does a detailed look at the mechanics of the system and then analyzes each of the two games! Phoenix 35, page 7.
   
Viking This quick replay of a short and VERY sharp PRESTAGS scenario provides a nice platform to review the basic rules and play of the PRESTAGS game system! Special thanks to Clayton Martin.
   
Wacht Am Rhein Wacht Am Rhien makes its first appearance on the pages of Moves, and Jim Govostes' examination is a good look at the features of this 'monster.' Moves 40, page 25.
   
Wagram Wagram: The Battle and the Game, with an overview of the history and an outline of play by Irad B. Hardy. Moves 29, page 16.
   
War Between the States War Between the States offers players a game that digs into the details of the realities of the American Civil War from a strategic and tactical situation. Production of materials and induction of troops are important factors, and Jeffrey Bishop does a great job highlighting both. Moves 35, page 21. (NOTE: The article RAS refers to is the WBTS errata published in the same issue. It is available on the Errata page, or at this link.)
   
War Between the States This is a combination of series replay, variant, and errata! By Nicolas Palmer from Moves 46.
   
War of the Ring David A. Smith weighs in with his view of War of the Ring, its strong points, how to play the characters, and what he sees as necessary optional rules. Moves 39.
   
War of the Ring WOTR is examined by Neil Randall, and Richard Berg defends his design by adding two new rules. Moves 40, page 9.
   
War of the Ring War of the Ring via Mail? Why not! Moves 44, page 9.
   
War of the Ring A look at War of the Ring by B. Laidlaw, in The Phoenix, issue 17, page 8.
   
War in Europe Steve List weighs in on strategic choices in the SPI monster War in the Europe. Moves 33, page 4.
   
War in Europe An aggressive roadmap for German victory in War in Europe. Written by James A. Christiansen, for Moves 39, page 12.
   
War in the East Jerrold Thomas takes on the Stalingrad scenario in War in the East. Moves 20, page 14.
   
War in the Pacific War in the Pacific gets star treatment in The Phoenix 28! Nicky Palmer walks through all the parts of the game, from Naval, to Air, and Land to give you the look at all the parts. He likes it, and for some very good reasons. Includes an after action play by play!  
   
Wellington's Victory John E. Koontz takes a deep look into Wellington's Victory, and provides a excellent operational analysis of the game and its systems. He also offers an alternative order of battle!Moves 34, page 4.
   
Wellington's Victory And Jerrold Thomas goes into great detail on his look at what Napoleon needs to do to achieve victory!Moves 34, page 11.
   
Westwall Quad A nice review of the Westwall quad by Jeff Parker in Phoenix issue 6.
   
Wilson's Creek Steve List provides Capsule reviews of the TSS / GBACW series, sketching the objectives of each game and the likelihood of the result. He discusses the rules, units, and terrain of the maps but in a thumbnail review and a Rating. From  Moves 54. (Reviews include Terrible Swift Sword, Stonewall, Bloody April, and the first 3 GBACW games, Pea Ridge, Drive on Washington, Wilson's Creek.)
   
Winter War Great overview and analysis of Winter War, a fan favorite, by Richard J. Stephens. From Phoenix, issue 12.
   
Wreck of the BSM Pandora Some background on the science officers in the Pandora. From the Works in Progress column, Moves 47.
   
Wurzburg Great operational look at this Modern Battles favorite! Moves 34.
   
Year of the Rat An upclose run through the jungle that is Year of the Rat, SPI's effort to explain what combat and strategy evolved in the Vietnam conflict.  Joseph Godbout does a great job detailing how this game works!
   
Yeoman Looking at a replay of Agincourt by Andrew Hobley, while Russ Gifford looks beyond, and details the mechanics of this game, and the rest of the PRESTAGS greats! 
   
   

 

 

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