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Errata: Blue and Gray (All) |
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Known Errata: Source: S&T 61 (page S3 - insert) Date: As of April 1, 1977 [5.26] (OMISSION) Terrain effects on movement are cumulative. If a unit does not have sufficient Movement Points to enter a hex, then that unit may not enter the hex (e.g., a unit may not enter a forest-rough hex by crossing a stream hexside as this would require more than six Movement Points). [7.4] (CLARIFICATION) Terrain Effects on combat are not cumulative. If a defending unit might possibly benefit from two different types of terrain, only the effect most beneficial to the defender would be used (e.g., a unit in rough being attacked across stream hexsides would be doubled for defense, not quadrupled). Source: Moves 29 (page 36) Date: As of Sept 19, 1976 Antietam: Battle of the Wilderness: [17.21] (CLARIFICATION) This case should be taken literally: Union units which begin the game in non-road/trail Forest hexes surrounded by Forest hexes may not move the first day, except into an Enemy Zone of Control. [15.51] (CORRECTION) All references to hex 2212 should
be to hex 2112. All references to hex 2221 should be to hex 2120. [16.1] (CORRECTION) Either Player may exit his units from the map via hexes 0101 and 0111. [17.31] (CORRECTION) The Confederate Player must be able to trace a road from hex 0101 or 0111 for a Line of Communication. Game Map (CLARIFICATION) The hexside 0713/0714 is treated as a stream for all purposes (the break in the line indicates the extent of the Canal.) (also see Grand Chancellorsville option below) Hooker & Lee: [16.11] (ERROR) The Correct exit hex number is 2101, not 2107. (also see Grand Chancellorsville option below) Grand Chancellorsville Option (joining Hooker & Lee with Fredericksburg) (from Footnotes, Moves issue 27, from Richard Berg) (OMITTED) --Richard Berg Road to Richmond: (from S&T 61, page S3) [14.1] (CORRECTION) The listing in the Initial Deployment Chart is partially in error. The Union 1/3/V and the 3/3/V should be deployed in hex 1008 (not 1007). Note that the set up given on the map is correct. [21.11] (CORRECTION) The reference to the second condition is of course to the Union Train (not Trade) counter. CRT: The second 4-1 column (furthest to the right) in the CRT should be labeled 5-1. Suggested Clarification to Optional Attack Effectiveness Rules Richard Berg clarification on the Attacker
Effectiveness rules for B&G I and II. Special note: On the printing of Blue & Gray II, some rules in the game were slightly reworded for clarity. None of them changed the intent of the rule as previously written. [8.33] reworded to make it clear any hex with Forest (i.e., with or without Rough terrain) will block LOS for Artillery bombardment. Also note: [5.24] should have the phrase "Exception: Cemetery Hill" added. The exclusive rules do NOT show the addition, nor does the Terrain Effect Chart. BUT on the Terrain Key on the Cemetery Hill map is this:
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