Source: Moves 29 (page 36)
Date: As of Sept 19, 1976
[20.28] VPs for Kuneitra. Wron hex stated. Kuneitra is in hex 1416, not 1476.
[11.0] (CORRECTION) All references to mountain hexes should be to rough hexes. Note also that a unit with a Movement Allowance of four or less must expend two additional Movement Points to cross a river hexside.
[14.11] (ADDITION) Guerilla units are exempt from the
[7.0] requirement that the phasing player must attack adjacent non phasing
MODERN BATTLES II
The roads meander a little against certain hexsides and in the victory conditions, the LOC is not clarified. I suggest the Soviets must trace to the eastern map-edge, by road if possible.
Stacking limit is 3 Israeli units for the Jerusalem city hexes but in Scenario 1, players need to resolve the fact that 4 units start in hex 3013. Suggest the Israeli player has to move at least one of the units on turn one in order to abide by the stacking limit at the end of turn one.
Zagreb is described as a city in the rules but printed as a town on the map. I treat it as a town.
River crossings in the game Yugoslavia:
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